God of War’s Greek Trilogy Is Being Remade — and PlayStation Just Announced a Surprise New Prequel

Gaming News • PlayStation Studios
God of War’s Greek Trilogy Is Being Remade — and PlayStation Just Announced a Surprise New Prequel

God of War’s Greek Trilogy Is Being Remade

Santa Monica Studio is remaking the original God of War trilogy for the modern era, while also launching a brand-new, smaller-scale prequel project as the franchise closes out its 20th anniversary celebrations.

Updated: February 13, 2026 By: TecTack Category: PlayStation • Action

What PlayStation announced

Sony’s Santa Monica Studio has confirmed that the original God of War Greek trilogy is being remade for modern platforms. The studio says the project is very early in development and hasn’t shown footage yet, signaling that the remake is a long-term effort rather than an imminent release. The news was shared as part of PlayStation’s broader 20th anniversary messaging for the franchise, which began with the original 2005 release on PlayStation 2.

Alongside the remake confirmation, PlayStation also revealed a second project: God of War: Sons of Sparta, a new prequel entry positioned as a smaller, more immediate release. According to the official announcement, it’s a 2D action platformer with a canon story set during Kratos’ youth in training at the Agoge alongside his brother Deimos, and it was developed in partnership with Mega Cat Studios.

At a glance

  • Big headline: The God of War Greek trilogy is being remade for the modern era (early development; no footage yet).
  • Second project: God of War: Sons of Sparta, a 2D action-platformer prequel set during Kratos’ youth.
  • Why now: The franchise has fresh momentum from the Norse-era games (2018, 2022) and renewed mainstream attention around the upcoming TV adaptation.

Greek trilogy remake: what we know so far

PlayStation’s language around the remake is deliberate. The studio has explicitly described the Greek trilogy remake as confirmed, but also emphasized that it’s early, with no gameplay shown. That combination usually means we’re in the “announcement phase” well before a marketing cycle kicks off—especially for a project large enough to rebuild three major entries. (PlayStation also highlighted the involvement of T.C. Carson, the actor closely associated with the Greek-era voice of Kratos, as part of the announcement framing.)

Importantly, a remake of the trilogy is not the same thing as a remaster or simple re-release. A remaster typically upgrades resolution, frame rate, and select assets while leaving the underlying structure intact. A remake implies a deeper rebuild—modern rendering, modern animation standards, updated pipelines, and potentially significant work to bring older gameplay and camera conventions forward without losing the original identity. PlayStation hasn’t specified the technical scope beyond calling it a remake, so any discussion of “how modern” it will feel remains speculation until we see footage or detailed developer commentary.

Which games are in the “Greek trilogy”?

The core trilogy generally refers to God of War (2005), God of War II (2007), and God of War III (2010). The first two entries launched on PlayStation 2, while the third debuted on PlayStation 3, completing the original arc. The broader series also includes other Greek-mythology era titles, but the trilogy is the mainline backbone most fans point to when discussing “classic God of War.”

2005
Original God of War launches on PlayStation 2, kicking off the franchise.
2007
God of War II follows on PlayStation 2.
2010
God of War III releases on PlayStation 3, completing the original trilogy.

Sons of Sparta: the surprise project that arrives now

If the trilogy remake is the long play, God of War: Sons of Sparta is the momentum engine. The reveal positions it as a prequel with a canon story set in Kratos’ youth, during his training at the Agoge alongside Deimos. Unlike the modern mainline games’ cinematic, over-the-shoulder presentation, this new entry is described as a 2D action platformer. It’s also presented as a partnership effort, with Mega Cat Studios collaborating with Santa Monica Studio.

This kind of “side format” release is a familiar strategy for major franchises in the streaming era: deliver a new story that expands the brand, keep the community engaged, and invite new audiences in with a smaller commitment—while the next tentpole project quietly ramps up in the background. It also gives longtime fans something tangible at the end of an anniversary window, rather than asking them to celebrate the past with nothing new to actually play.

What it is (per the announcement)

  • Genre: 2D action platformer
  • Setting: Kratos’ youth during Agoge training
  • Key relationship: Story includes Deimos
  • Developer partnership: Mega Cat Studios + Santa Monica Studio

Why remake the classics now?

Timing is everything, and God of War’s timing is unusually strong. The franchise has enjoyed a major resurgence thanks to the Norse-era games— God of War (2018) and God of War Ragnarök (2022)—which reintroduced Kratos to a broader audience and gave the series a new identity that extended beyond pure spectacle. Many players who arrived through the Norse entries haven’t actually played the Greek originals, either due to platform availability, legacy design expectations, or the simple reality that the first game is now two decades old.

A trilogy remake directly answers the biggest friction point: access. It’s the cleanest way to bring foundational entries forward with modern performance, modern presentation, and current platform support. And it does it without asking newer fans to hunt down older hardware or navigate the uneven experience of revisiting a series whose design language evolved dramatically over time.

There’s also a second, broader factor: God of War is not just a game series anymore. It’s a cross-media property with a live-action adaptation in development at Amazon. In 2024, multiple entertainment outlets reported that Ronald D. Moore signed on as writer, showrunner, and executive producer. More recent updates have described the series as having a multi-season order, reinforcing how seriously Amazon and Sony appear to be treating the adaptation. When a TV series ramps up, the audience funnel changes: people who meet a character in live action often want the “starting point” immediately, and remakes make that starting point far more approachable.

What we don’t know yet (and what to watch for)

Because the trilogy remake is early, some of the most important questions remain unanswered. PlayStation hasn’t confirmed a release window, target platforms, pricing model, or whether the trilogy will ship as separate releases or as one combined package. It also hasn’t clarified how closely the remakes will track the originals mechanically, or how much modernization will be applied to camera work, checkpoints, controls, accessibility options, and combat systems.

These details matter because God of War’s Greek era had a distinct “feel”—faster tempo, more aggressive arena flow, and camera framing designed around curated spectacle. Modern God of War plays differently: the camera is closer, the pacing is more deliberate, and the presentation leans heavier on performance capture and grounded weight. For remakes of the Greek trilogy to satisfy both longtime fans and newcomers, the studio will likely need to strike a careful balance: preserve what made the originals iconic while removing the kinds of friction that can make older games feel punitive or opaque by today’s standards.

The next meaningful milestone will be footage—either a teaser that demonstrates tone and visual ambition, or a gameplay slice that clarifies how the remakes handle combat pacing, camera perspective, and set-piece scale. Until then, the safest expectation is patience. “Early development” announcements are often measured in years, not months, particularly for multi-game rebuilds.

The bigger picture: God of War is building a second wave

It’s easy to read this announcement as simple nostalgia, but it’s more strategic than that. With two major modern titles already cemented in the mainstream and a live-action series in development, Sony is effectively reinforcing God of War as a pillar franchise across hardware generations and media formats. The Greek trilogy remake functions as a “definitive origin” project—something that can sit beside the Norse era, not behind it, and still feel current.

Meanwhile, Sons of Sparta signals a willingness to expand the brand in formats that don’t require decade-scale development cycles. If it resonates, it could open the door for more experiments—smaller games that explore corners of the lore, characters that never got enough time in the spotlight, or fresh genre spins that keep the universe active between tentpole releases.

For fans, the message is simple: the franchise is not in a holding pattern. One project is designed to arrive now and keep the conversation moving. The other is positioned as the next major reintroduction of God of War’s roots—built for today’s players, on today’s hardware, with the full weight of Santa Monica Studio behind it.

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